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Old 07-19-2012, 04:17 PM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

Just got this again too; I get it a couple times every day.
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Old 08-01-2012, 10:33 AM
xspiers xspiers no ha iniciado sesión
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

I had a prob last night with the stairs. On one mission I couldn't climb any stairs what so ever. I also accidently clipped the rubbel in one of the towns >> despawned immediately.
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Old 08-02-2012, 09:06 AM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

Gophur-
I get this bug all the time, and I mean ALL the time. It generally occurs, for me, during fights with heavy population, after I have died multiple times trying to defend one cp or another.. (everyone knows I only play the underpop side nowadays).
Ive begun frapsing every time I play now. Once I capture this on film, I will gladly host it on youtube, uneditied, so you can show the coders. maybe that will help?
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Old 08-14-2012, 04:11 AM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

For some reason seemed like more than normal today; I think 4.
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Old 08-16-2012, 02:51 AM
delems delems no ha iniciado sesión
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

Multiple times again today.
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Old 08-18-2012, 03:30 AM
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Default AW: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

Yesterday was my first time falling trough stairs in a flagbuilding.

Additionally lot of invisble ei in that flag plus they wont go down when seeing them and shooting them. ( non hit or only damaged)
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Old 11-02-2012, 03:26 PM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

I can confirm it happens when there is a large amount of players in one area; eg during big battles over a town. I suspect its a server side issue.

Restarting the game has fixed it for me so far.
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Old 11-06-2012, 12:31 AM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

I'm still seeing this nearly every day I play, or the grenades bounce of windows, so it is still happening.

A way to fix the offset it seems for me is to:
1) Go out to persona screen
2) Come back in as AIR at a town FAR away from current location (like 1/2 map)
3) Spawn in AIR rifle for a minute
4) Go back out to persona screen
5) Go back to ARMY persona and spawn back to where you were (or came from)

This seems to fix the problem every time I get it. If I get the problem again, I just repeat the above steps.
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Old 01-01-2013, 12:38 AM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

My most recent line of thought is that upon spawn in you experience a massive FPS drop to 0 (Or at least I do!) where you can still move. At this time, if the player on impulse pushes W to start walking to get out of the depot, the colliders offset and get screwed up.

Only seems to happen on the 2nd floor of the depot, in the room with the stairs.
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Old 01-01-2013, 09:39 AM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

Quote:
Originally Posted by company0 View Post
My most recent line of thought is that upon spawn in you experience a massive FPS drop to 0 (Or at least I do!) where you can still move. At this time, if the player on impulse pushes W to start walking to get out of the depot, the colliders offset and get screwed up.

Only seems to happen on the 2nd floor of the depot, in the room with the stairs.
Yep I think that's a part of it company0. And I've seen the 0 fps loadin as well as loadin and no hud/chat bar/screen elements for several seconds.

I don't think it's server side though or else restarting our game would not clear it up. I think it's part of the memory leak, even with the 4gig patch or perhaps due to the 4gig patch. I think the server restart simply forces everyone to reload the game clearing their memory in the process.

I'm starting to suspect that the ctd without the 4gig patch was kicking players before this happened? And that with the patch the game gets so badly memory bound that it causes these other oddities.
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Old 01-01-2013, 10:05 AM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

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Originally Posted by delems View Post
I'm still seeing this nearly every day I play, or the grenades bounce of windows, so it is still happening.

A way to fix the offset it seems for me is to:
1) Go out to persona screen
2) Come back in as AIR at a town FAR away from current location (like 1/2 map)
3) Spawn in AIR rifle for a minute
4) Go back out to persona screen
5) Go back to ARMY persona and spawn back to where you were (or came from)

This seems to fix the problem every time I get it. If I get the problem again, I just repeat the above steps.
Thanks but for those of us with CTD on multiple town change (scenery memory leak?) This only hastens a crash.

Also get this multiple times per session. I know now to reboot as you arent where you think you are which is a major disadvantage. Also it seems to be relative? As in if you get off set other players are offset and you see guys shooting through walls and other weird shït.
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Old 01-04-2013, 11:31 PM
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

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Originally Posted by oldzeke View Post
Yep I think that's a part of it company0. And I've seen the 0 fps loadin as well as loadin and no hud/chat bar/screen elements for several seconds.

I don't think it's server side though or else restarting our game would not clear it up. I think it's part of the memory leak, even with the 4gig patch or perhaps due to the 4gig patch. I think the server restart simply forces everyone to reload the game clearing their memory in the process.

I'm starting to suspect that the ctd without the 4gig patch was kicking players before this happened? And that with the patch the game gets so badly memory bound that it causes these other oddities.
Seems like an easy way to check this would be to have someone whos offset and someone who isn't spawn into a depot at the same spawn spot, having a 3rd observer (Rat preferably directly linked to the server) review it.

Second scary thought, what if this is affecting members of the GM corps? If their view is offset they might think someone else is clipping when they're not...
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Quote:
Originally Posted by kilemall View Post
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Quote:
Originally Posted by peegee77 View Post
The (232) gunner seems to be about the size of a garden gnome and hides in different corners of the vehicle laughing at you.
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Old 01-05-2013, 04:01 AM
tomppeli tomppeli no ha iniciado sesión
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

i havent got anything but the stairs only sometimes...
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Old 01-13-2013, 05:19 AM
nitwig nitwig no ha iniciado sesión

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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

It happens to me a lot too. Did it ever occur to you guys that recreating might be very difficult if you are too close to the server? The developers might have such good ping that they may not be able to reproduce this issue. The other thing is that they might have very high end machines with very high framerates
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Old 02-15-2013, 06:52 AM
wesmon wesmon no ha iniciado sesión
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Default Re: #6055 - Collider Offset (stairs, doors, windows, floors, walls)

Quote:
Originally Posted by elenrod View Post
I can confirm it happens when there is a large amount of players in one area; eg during big battles over a town. I suspect its a server side issue.

Restarting the game has fixed it for me so far.
Seems like that for me as well. Much more common in large battles. Clip through stairs and floors and even have bullets clip through walls and kill me.
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