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#1
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I was just curious if server chip setups power through this game very well since it is so chip biased.
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#2
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Game isn't really multi-threaded to take advantage of multi-core server chips...run as many processors or cores that you want but you won't see any performance advantage. 2 Cores seems optimum...and I'm not sure the 2nd core actually even contributes anything to begin with.
only thing that seems to make the 'difference' in the game is the absolute, VERY FASTEST single threaded performance that you can force your processor to produce by overclocking it as fast as possible
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Last edited by Vampress; 03-17-2012 at 04:54 AM.. |
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#3
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They have different sturcture though and handle data differently, no? Just wondered if they worked better/same/worse with BGE
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#4
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they usually operate at lower speeds(mhz) but have more cores and better threaded performance...but this game isn't some highly threaded business application multi-core and multi-cpu depend on the applications to be coded in a multi-threaded way so the execution of the code can be 'split up' so the many cores/cpus can process threads concurrently its not that easy to write code where its not linear...when the code is running many threads at once it has to be specifically written to take into account that one core doesn't walk all over the results that another core is working on etc. Compilers can do alot of stuff...but they can't really SEE what the programmer is actually trying to accomplish so its not 100% automating breaking code down for multi-thread use and the programmers actually ahve to design it like that from the start. the ACTUAL server that we log into to PLAY would take advantage of server CPU's...one would hope at least
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Last edited by Vampress; 03-19-2012 at 07:17 PM.. |
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