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Old 09-25-2009, 10:38 AM
RAFTER RAFTER no ha iniciado sesión
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Default 1.31 Ragdoll Article Discussion

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Old 09-25-2009, 11:17 AM
legiox legiox no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

1st! Looks good. cant wait! really like the end where the allies fall 3 stories to the ground :D
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Old 09-25-2009, 11:40 AM
gtanner gtanner no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

Very very cool, nice work.
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Old 09-25-2009, 11:53 AM
dangrboy dangrboy no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

Really nice work guys, much closer to 'believable' than the previous video.
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Old 09-25-2009, 12:00 PM
legiox legiox no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

Have a question. How will ragdoll bodies be affective by bombs?
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Old 09-25-2009, 12:04 PM
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Default Re: 1.31 Ragdoll Article Discussion

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Have a question. How will ragdoll bodies be affective by bombs?
They will be effected in a way similar to grenades and satchels.
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Old 09-25-2009, 02:48 PM
stankyus stankyus no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

Will I see bodies flying over AB walls when bombs hit or what?
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Old 09-25-2009, 03:20 PM
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Default Re: 1.31 Ragdoll Article Discussion

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Will I see bodies flying over AB walls when bombs hit or what?
Plant a satchel on the ground and sit on it. You will see. ;)
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Old 09-26-2009, 06:47 PM
matt6767 matt6767 no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

Since crs was using lifeless clones for most of their ragdoll scenes weve only seen one clip of an actual player getting shot but there wasnt much to see how long it took ei to die but it did look like it took 1 sec, so therefore does that mean we can expect lag death the same way as before?
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Old 09-27-2009, 07:28 AM
gtanner gtanner no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

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Since crs was using lifeless clones for most of their ragdoll scenes weve only seen one clip of an actual player getting shot but there wasnt much to see how long it took ei to die but it did look like it took 1 sec, so therefore does that mean we can expect lag death the same way as before?
Probably dependant on where you live, but death does suffer from latency. Guessing it take a second or so to register a kill, send that message to the other computer...confirm it then send that message back :(
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Old 09-28-2009, 07:52 AM
victor242 victor242 no ha iniciado sesión

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Default Re: 1.31 Ragdoll Article Discussion

when we die will it zoom out 2 see how we die?
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Old 12-07-2009, 05:07 PM
imkharn imkharn no ha iniciado sesión

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Default Re: 1.31 Ragdoll Article Discussion

Just watched a mythbusters episode on bullets and their effect on bodies when shot.

Basically they shot a sim body at 20 feet with a shotgun and a barret 50 cal. They even used steel plates to make the body absorb the full force of the bullet and not let it pass through.

The results: The body fell 2 inches off straight down. Basically bullets dont make bodies fall in any particualr direction.
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Old 12-09-2009, 11:39 AM
hunchman hunchman no ha iniciado sesión

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Default Re: 1.31 Ragdoll Article Discussion

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Originally Posted by imkharn View Post
Just watched a mythbusters episode on bullets and their effect on bodies when shot.

Basically they shot a sim body at 20 feet with a shotgun and a barret 50 cal. They even used steel plates to make the body absorb the full force of the bullet and not let it pass through.

The results: The body fell 2 inches off straight down. Basically bullets dont make bodies fall in any particualr direction.

Omg havent you seen rambo4? They do!! :D
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Old 12-12-2009, 08:14 PM
frito123 frito123 no ha iniciado sesión
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Default Re: 1.31 Ragdoll Article Discussion

Quote:
Originally Posted by imkharn View Post
Just watched a mythbusters episode on bullets and their effect on bodies when shot.

Basically they shot a sim body at 20 feet with a shotgun and a barret 50 cal. They even used steel plates to make the body absorb the full force of the bullet and not let it pass through.

The results: The body fell 2 inches off straight down. Basically bullets dont make bodies fall in any particualr direction.
which myhtbusters episode is that? Sounds interesting. Also after someone is killed will you still be able to shoot their body and it will have the ragdoll effects still?
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Old 09-27-2009, 07:29 PM
shrimps shrimps no ha iniciado sesión

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Default Re: 1.31 Ragdoll Article Discussion

Quote:
Originally Posted by matt6767 View Post
Since crs was using lifeless clones for most of their ragdoll scenes weve only seen one clip of an actual player getting shot but there wasnt much to see how long it took ei to die but it did look like it took 1 sec, so therefore does that mean we can expect lag death the same way as before?

seems like as long as death is processed client side we will see lag death.
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Old 09-28-2009, 09:44 AM
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Default Re: 1.31 Ragdoll Article Discussion

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seems like as long as death is processed client side we will see lag death.
Quite true. The amount will depend mostly on your own network connection. This is the nature of netword-based games.
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Old 09-29-2009, 03:21 AM
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Default Re: 1.31 Ragdoll Article Discussion

A tip for whoever's making those videos:
Hold the rifle trigger after the shot, so you stay in "zoomed" view...
(click and hold)
Might give the audience a clearer view what happens to the poor victim.

:)
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Old 09-30-2009, 09:01 AM
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Default Re: 1.31 Ragdoll Article Discussion

Could we have an option to let more bodies stay on the server for a longer time?
The cities simply look too "clean" with no hulks or bodies laying around.

Would be nice if you could choose a number of bodies/hulks in the video options.
If you have a powerful computer it shouldn't be a problem, or would that put a great load on the server itself?

-Ngaga
 


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