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Search: Posts Made By: zabrisk
Forum: COMMUNITY SUPPORT (WINDOWS) 12-02-2011, 03:16 PM
Replies: 13
Views: 2,130
Posted By zabrisk
Re: DO you want us to resub?

Isn't the server constantly restarting due to a recent switch? That'll pass soon hopefully.

Adding the Americans was a flavor thing. People who came to see that weren't bound to stick around much...
Forum: FREE PLAY SUPPORT AND INFO 12-02-2011, 01:00 PM
Replies: 3
Views: 1,995
Posted By zabrisk
Re: Opinion on game performance

There is no way to fix lag, other than making everyone live in N America or inventing FTL comms or something.

AFAIK CRS hasn't done anything to reduce mutual kills. I still get them. You must've...
Forum: TESTING AND BUG REPORTING 12-02-2011, 12:33 PM
Replies: 5
Views: 590
Posted By zabrisk
Re: infintry legs clipping through buildings

Oh hush. BF3 has this problem. There's been a slew of AAA FPS titles that don't even have prone.

WWIIOL was released early at Strategy First's insistence. And that resulted in the game literally...
Forum: FREE PLAY SUPPORT AND INFO 12-01-2011, 03:30 PM
Replies: 3
Views: 2,252
Posted By zabrisk
Re: American Equipment

Fighters are well enough fleshed out IMO. Yeah P-47s and P-51s would be cool, but P-40s and P-38s do the job already. Bombers of various types are lacking regardless of nationality, and likely to...
Forum: TESTING AND BUG REPORTING 11-30-2011, 11:24 AM
Replies: 9
Views: 992
Posted By zabrisk
Forum: COMMUNITY SUPPORT (WINDOWS) 11-28-2011, 05:57 PM
Replies: 11
Views: 2,217
Posted By zabrisk
Re: Faster FPS

Wow, you get 20? I envy that. Amiens gave me a slideshow.
Forum: FREE PLAY SUPPORT AND INFO 11-26-2011, 11:37 PM
Replies: 6
Views: 3,267
Posted By zabrisk
Re: AI has to go the way of the dinosaur

Well, I'm all for removing AI aside from the heavy AAA. Too bad that last rant detracts from the original, far more valid topic.





It shows.
Forum: COMMUNITY SUPPORT (WINDOWS) 11-25-2011, 07:56 PM
Replies: 17
Views: 2,630
Posted By zabrisk
Re: FPS Main question - PLS READ

OC'd from 2.8 to 3.2 GHz. Haven't gotten to memory timing tweaks yet. It's improved noticeably in non-stutter areas, but heavy battles are still unplayable.

Guess it's not the buildings...
Forum: COMMUNITY SUPPORT (WINDOWS) 11-25-2011, 07:52 PM
Replies: 2
Views: 839
Posted By zabrisk
Re: Massive memory leak

Same here. This has to be why CTDs tend to happen when spawning in a new area.
Forum: TESTING AND BUG REPORTING 11-24-2011, 10:51 PM
Replies: 4
Views: 457
Posted By zabrisk
Re: American grenades do NOT kill AI Towers

Sure it's just American? I've had trouble killing AI towers with grenades period. Aside from the usual missing, they often get stuck and detonate on the roof which doesn't work.
Forum: COMMUNITY SUPPORT (WINDOWS) 11-23-2011, 11:55 AM
Replies: 17
Views: 2,630
Posted By zabrisk
Re: FPS Main question - PLS READ

Well, I get better framerates even in Arma2. Unless you mean latency.



Have ballistics become that much more demanding in these ten years? I'm thinking it's recent things like buildings and...
Forum: FREE PLAY SUPPORT AND INFO 11-22-2011, 02:50 AM
Replies: 4
Views: 1,797
Posted By zabrisk
Re: wwii gameplay

The travel time for vehicles isn't bad. Most opposing spawns are within ~5km of each other. Considering that's just above the max effective range for their weapons, that's a good thing. Most time...
Forum: COMMUNITY SUPPORT (WINDOWS) 11-22-2011, 12:52 AM
Replies: 17
Views: 2,630
Posted By zabrisk
Re: FPS Main question - PLS READ

Two year old comp here (Phenom IIx3, HD 4870).

Usually playable at ~30 FPS, but often drops to single digits in towns. Even with low pop sometimes. I don't remember it being this bad a year ago.
Forum: TESTING AND BUG REPORTING 11-21-2011, 02:48 AM
Replies: 3
Views: 511
Posted By zabrisk
Re: CTD after few sorties

I get CTD on spawning in every so often. The only tendency I notice is that it happens when spawning in a new area. Maybe from rendering all that new stuff.
Forum: TESTING AND BUG REPORTING 11-20-2011, 06:54 PM
Replies: 11
Views: 1,314
Posted By zabrisk
Re: Invisible EI problem needs addressing/comment by CRS

Is it just a vis limit thing? I haven't noticed these phantom deaths before, even in high pop.

Then again, it's been a while since poor framerates made me switch to low setting.
Forum: TESTING AND BUG REPORTING 05-06-2010, 03:24 PM
Replies: 169
Views: 9,395
Posted By zabrisk
Re: 1.31 CTD Reports

CTDed immediately when a plane crashed nearby.

[Fri Jan 09 17:10:01 1970] Netcode2:209.144.109.154 Opening 209.144.109.154...
[Fri Jan 09 17:10:01 1970] Netcode2:209.144.109.154 Opened
[Fri Jan...
Forum: TESTING AND BUG REPORTING 05-04-2010, 04:37 PM
Replies: 25
Views: 3,602
Posted By zabrisk
Re: Bombs testing next week (last week of april)

So it wouldn't be realistic for concussion damage to crew or ancillary components? That's all I'm wondering.
Forum: TESTING AND BUG REPORTING 04-30-2010, 04:01 PM
Replies: 1
Views: 421
Posted By zabrisk
Building graphic glitch thing #4018

Oostmalle

.37

http://img256.imageshack.us/img256/2291/ww22010043013535532.jpg
Forum: TESTING AND BUG REPORTING 04-30-2010, 02:15 PM
Replies: 169
Views: 9,395
Posted By zabrisk
Re: 1.31 CTD Reports

Just took off in a hurri2C from Antwerp and CTD.

Sat Jan 03 16:00:54 1970 network election of 2 addresses: 209.144.109.153:168ms. 66.28.224.153:226ms. Winner: 209.144.109.153
[Sat Jan 03 16:02:56...
Forum: TESTING AND BUG REPORTING 04-30-2010, 02:05 PM
Replies: 169
Views: 9,395
Posted By zabrisk
Re: 1.31 CTD Reports

Satchels were going invisible whenever I set them. At first I thought they were just clipping through buildings, but it happened on the ground as well. When I tried setting one on a tree, the game...
Forum: TESTING AND BUG REPORTING 04-29-2010, 02:01 PM
Replies: 4
Views: 556
Posted By zabrisk
Re: New Feature? Password Save

They removed that because people kept forgetting their passwords and the customer support for it was too much of a burden.
Forum: TESTING AND BUG REPORTING 04-29-2010, 02:50 AM
Replies: 25
Views: 3,602
Posted By zabrisk
Re: Bombs testing next week (last week of april)

My question wasn't so much why a crater would damage a tank, its was more along the lines of "if a bomb creates a 60 ft crater, wouldn't that damage the tank directly in the first place".
Forum: TESTING AND BUG REPORTING 04-28-2010, 09:05 PM
Replies: 40
Views: 3,168
Posted By zabrisk
Re: Infantry: limited turning while sprinting

BTW I hope this won't be the final release for the anti-flopping prone-sprint-prone thing. There needs to be small delays between each flop, not a huge-*** delay only after flopping several times.
...
Forum: TESTING AND BUG REPORTING 04-28-2010, 08:32 PM
Replies: 238
Views: 13,794
Posted By zabrisk
Forum: TESTING AND BUG REPORTING 04-28-2010, 08:30 PM
Replies: 25
Views: 2,395
Posted By zabrisk
Re: Mini Map distance is incorrect

11 versus 15 mm in those screenshots so I'd say ~%26.7 short
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