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Search: Posts Made By: delems
Forum: TESTING AND BUG REPORTING Yesterday, 04:46 PM
Replies: 2
Views: 73
Posted By delems
Re: can't enjoy with a free account ?

FPA account has restrictions on items, even if you happen to have the rank to normally get the item. Maybe check if they still have the starter account, it has a few more options.
Forum: TESTING AND BUG REPORTING Yesterday, 12:43 PM
Replies: 2
Views: 84
Posted By delems
Rookie pruning.

Is the squad rookie pruning operational?

There are many rookies still in my squad over 7 days (9, 10 and 11), that should be trimmed; was this supposed to be working now, because it doesn't seem...
Forum: GAME IDEAS / SUGGESTIONS 07-26-2016, 06:48 PM
Replies: 9
Views: 210
Posted By delems
Re: Den Haag: Naval RDP Target

===
I thought that there were the same overall number of factories on each side, and that each factory, regardless of location, was worth the same amount of RDP.
===

There is a saying, I don't...
Forum: GAME IDEAS / SUGGESTIONS 07-26-2016, 03:56 PM
Replies: 9
Views: 210
Posted By delems
Re: Den Haag: Naval RDP Target

====
How would it be less fair?
====

It would be much less fair, as it is currently now:
When axis destroys one Brit factory, allied RDP average goes down by 3.7%
When allies destroys one...
Forum: COMMUNITY SUPPORT (MACINTOSH) 07-26-2016, 09:36 AM
Replies: 1
Views: 77
Posted By delems
Re: Game not updating

I think you can download the full install directly.

I think this is the link:
http://downloads.wwiionline.com/World_War_II_Online_1.35.4.0.dmg
Forum: GAME IDEAS / SUGGESTIONS 07-25-2016, 08:38 PM
Replies: 15
Views: 429
Posted By delems
Re: re - modelling ALL buildings, ingame objects and vegetation

Should make no distance restrictions imo. So what if the PPO clips into other stuff... be just like real life when stuff is blown to crap and mixed up all around.

Think of the interesting terrain...
Forum: COMMUNITY SUPPORT (MACINTOSH) 07-25-2016, 03:03 PM
Replies: 10
Views: 2,123
Posted By delems
Re: Map waypoints bug

First test seems to work! yea
Forum: COMMUNITY SUPPORT (MACINTOSH) 07-25-2016, 02:36 PM
Replies: 5
Views: 145
Posted By delems
Re: 1.35.4 patch problem..here's the report

The patch update installed fine for me, at "Server Locked" screen now.
Forum: GENERAL DISCUSSION 07-25-2016, 10:01 AM
Replies: 15
Views: 577
Posted By delems
Re: New naval Unit

Interesting submarine, French Surcouf Sub Cruiser. Hadn't ever heard of it, read up on it a bit. Might have to see if there are some books about it's journeys and if it ever sank any enemy ships.
...
Forum: TESTING AND BUG REPORTING 07-24-2016, 10:42 PM
Replies: 2
Views: 129
Posted By delems
axis ATR no build foxhole?

Tried to build foxhole with axis ATR unit, couldn't do it.
Forum: GAME IDEAS / SUGGESTIONS 07-23-2016, 03:46 PM
Replies: 9
Views: 210
Posted By delems
Re: Den Haag: Naval RDP Target

Not a bad idea, but nary an allied destroyer would ever get near the place. They'd simply fly bombers there and bomb it and axis would suffer a permanent RDP disadvantage as they have no AF anywhere...
Forum: GENERAL DISCUSSION 07-23-2016, 12:57 PM
Replies: 15
Views: 577
Posted By delems
Re: New naval Unit

Aren't there some train sims out there? Maybe they could subcontract them to code a train sim w/in here? Same for the sub sims.
Forum: GENERAL DISCUSSION 07-22-2016, 11:57 PM
Replies: 15
Views: 577
Posted By delems
Re: New naval Unit

For the axis, the r-boat (100') to replace the fairmile, then the m-boat (200'), tboat (300') and sboat (100') would fill out the ships before destroyer.
Forum: TESTING AND BUG REPORTING 07-22-2016, 10:03 PM
Replies: 0
Views: 116
Posted By delems
Liege N dock AI AA.

Liege N dock AA AI missing.
Forum: GAME IDEAS / SUGGESTIONS 07-22-2016, 10:02 PM
Replies: 22
Views: 410
Posted By delems
Re: The map ever get bigger?

I like it, especially if a lot more ports were put in.
Forum: COMMUNITY SUPPORT (MACINTOSH) 07-22-2016, 10:01 PM
Replies: 10
Views: 2,123
Posted By delems
Re: Map waypoints bug

Be sure to test this Monday - think it was reported fixed. Yea.
Forum: GAME IDEAS / SUGGESTIONS 07-20-2016, 02:11 PM
Replies: 11
Views: 329
Posted By delems
Re: ideas for axis units...

Guessing it will have an invisible shield over the top like the m10 and fall through floors so grenades don't stay on floor. Then again, it probably won't.
Forum: GAME IDEAS / SUGGESTIONS 07-19-2016, 01:32 PM
Replies: 15
Views: 429
Posted By delems
Re: re - modelling ALL buildings, ingame objects and vegetation

No, need a few more building types and items in the blogs imo. Also, maybe a third rubble state, basically rubbled to ground level.

Our blogs are too bare (along with debris in streets and...
Forum: GAME IDEAS / SUGGESTIONS 07-16-2016, 02:21 PM
Replies: 2
Views: 192
Posted By delems
Need a PPO ladder.

So we can get to roofs, allow engrs to place ATG pit, foxhole or ladder as need (cycle through the PPOs to decide which one to build).
Forum: TESTING AND BUG REPORTING 07-13-2016, 09:03 PM
Replies: 0
Views: 175
Posted By delems
Capture times borked.

The capture times are not 4 minutes like they were changed to in map 123. Did this get changed back w/o notice? Or borked?

It is back to the 6.5 minute capture time for 1 person.
Forum: GAME IDEAS / SUGGESTIONS 07-13-2016, 11:29 AM
Replies: 116
Views: 6,314
Posted By delems
Re: Ideas for Fixing Balance

It is not a side lock. It is an 'in world' lock. You can always log into the side you want and play.

Example, TZ3, there are 10 allies and 20 axis; - no issues; everything normal regards to play...
Forum: GENERAL DISCUSSION 07-13-2016, 10:51 AM
Replies: 45
Views: 1,457
Posted By delems
Re: Axis vs Allied, Balance vs Bias: Myth vs Reality.

===
And unlike the absence of radios, this is a shortcoming that could be modeled in the game rather easily.
===

I've thought about ways to simulate non radio vehicles. Ideas I've come up with...
Forum: GAME IDEAS / SUGGESTIONS 07-13-2016, 10:31 AM
Replies: 116
Views: 6,314
Posted By delems
Re: Ideas for Fixing Balance

===
Nope. Goes against the very thing people are paying for- 24/7 persistent world meaningful battle with the side of their choice.
===

Your evidence for saying no is flawed.

You state they...
Forum: GAME IDEAS / SUGGESTIONS 07-11-2016, 10:03 AM
Replies: 116
Views: 6,314
Posted By delems
Re: Ideas for Fixing Balance

I don't know why everyone is so against an 'in world' lock at extreme population. You can get in game, just can't spawn in world if ratio is to high, until someone dies, spawns out, or enemy spawns...
Forum: GAME IDEAS / SUGGESTIONS 07-09-2016, 04:15 PM
Replies: 3
Views: 178
Posted By delems
Re: Slow down the factory repair rate.

The fires are incorporated in the repair rate - it just needs to be slowed down some.
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