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-   -   1.31 Ragdoll Article Discussion (http://forums.wwiionline.com/showthread.php?t=293297)

RAFTER 09-25-2009 10:38 AM

1.31 Ragdoll Article Discussion
 
article

legiox 09-25-2009 11:17 AM

Re: 1.31 Ragdoll Article Discussion
 
1st! Looks good. cant wait! really like the end where the allies fall 3 stories to the ground :D

gtanner 09-25-2009 11:40 AM

Re: 1.31 Ragdoll Article Discussion
 
Very very cool, nice work.

dangrboy 09-25-2009 11:53 AM

Re: 1.31 Ragdoll Article Discussion
 
Really nice work guys, much closer to 'believable' than the previous video.

legiox 09-25-2009 12:00 PM

Re: 1.31 Ragdoll Article Discussion
 
Have a question. How will ragdoll bodies be affective by bombs?

RAFTER 09-25-2009 12:04 PM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by legiox (Post 4557693)
Have a question. How will ragdoll bodies be affective by bombs?

They will be effected in a way similar to grenades and satchels.

stankyus 09-25-2009 02:48 PM

Re: 1.31 Ragdoll Article Discussion
 
Will I see bodies flying over AB walls when bombs hit or what? http://forums.battlegroundeurope.com...ons/icon10.gif

frantish 09-25-2009 03:20 PM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by stankyus (Post 4558043)
Will I see bodies flying over AB walls when bombs hit or what? http://forums.battlegroundeurope.com...ons/icon10.gif

Plant a satchel on the ground and sit on it. You will see. ;)

monsjoex 09-25-2009 03:21 PM

Re: 1.31 Ragdoll Article Discussion
 
Motormouth:
"They are actually lifeless "clones" for lack of a better word. It's a dev tool called "V-spawn" that Ramp and Rafter got working so we could do promo shots without having to corral a bunch of people. This is not on a live server.

Say Rafter wants to do a battle shot. He spawns in as infantry, places his avatar where he wants it, poses it and then hits a key that drops a replica and moves on to place another one. They can't move, can't be controlled. They just stand (or run in place). Same with tanks. If he clones himself in a Sherman firing the gun, that animation runs on a loop endlessly. They can't be moved once they're placed, you'd have to start over."

Rafter:
Quote:
Originally Posted by retterkl http://forums.battlegroundeurope.com...s/viewpost.gif
Most annoying thing though about these videos is it's clear they can have programable bots, at least very basic ones, but CRS won't allow us to have them on offline to do testing or practise.

*yet*

This means 1.31 will get v-spawn tool for people to use offline yes?

MOTORMOUTH 09-25-2009 03:24 PM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by monsjoex (Post 4558111)
Motormouth:
"They are actually lifeless "clones" for lack of a better word. It's a dev tool called "V-spawn" that Ramp and Rafter got working so we could do promo shots without having to corral a bunch of people. This is not on a live server.

Say Rafter wants to do a battle shot. He spawns in as infantry, places his avatar where he wants it, poses it and then hits a key that drops a replica and moves on to place another one. They can't move, can't be controlled. They just stand (or run in place). Same with tanks. If he clones himself in a Sherman firing the gun, that animation runs on a loop endlessly. They can't be moved once they're placed, you'd have to start over."

Rafter:
Quote:
Originally Posted by retterkl http://forums.battlegroundeurope.com...s/viewpost.gif
Most annoying thing though about these videos is it's clear they can have programable bots, at least very basic ones, but CRS won't allow us to have them on offline to do testing or practise.

*yet*

This means 1.31 will get v-spawn tool for people to use offline yes?

It means Rafter's a tease.

Sparre 09-25-2009 03:26 PM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by monsjoex (Post 4558111)
Motormouth:
"They are actually lifeless "clones" for lack of a better word. It's a dev tool called "V-spawn" that Ramp and Rafter got working so we could do promo shots without having to corral a bunch of people. This is not on a live server.

Say Rafter wants to do a battle shot. He spawns in as infantry, places his avatar where he wants it, poses it and then hits a key that drops a replica and moves on to place another one. They can't move, can't be controlled. They just stand (or run in place). Same with tanks. If he clones himself in a Sherman firing the gun, that animation runs on a loop endlessly. They can't be moved once they're placed, you'd have to start over."

Rafter:
Quote:
Originally Posted by retterkl http://forums.battlegroundeurope.com...s/viewpost.gif
Most annoying thing though about these videos is it's clear they can have programable bots, at least very basic ones, but CRS won't allow us to have them on offline to do testing or practise.

*yet*

This means 1.31 will get v-spawn tool for people to use offline yes?


You n00b! It means we will have parachuting dogs you silly bum.

burnvktm 09-25-2009 04:21 PM

Re: 1.31 Ragdoll Article Discussion
 
I know that the article said that vehicles are not going to be affected, but I have a question.

I am sure that AAA and ATG are for all logical purposes 'vehicles' to the game engine, but are the infantry parts of those units modeled in a way where we will see them die when they are killed?

I ask this because in their current incarnation, it is impossible to tell when you have dispatched a crew member.

Thanks!

kc23 09-25-2009 05:59 PM

Re: 1.31 Ragdoll Article Discussion
 
Is that new building with the sandbags in front (in the AB) a cp or is that the new bunker? Does it have a damaged state?

If it isn't the new bunker, will the new bunker have a damaged state?

How is the new capture paradyme fleshing out?

Looking amazing. Keep up the great work.

matt6767 09-25-2009 06:23 PM

Re: 1.31 Ragdoll Article Discussion
 
Still no sight of the new willemstad castle, I R sad http://forums.battlegroundeurope.com...cons/icon9.gif

kc23 09-25-2009 06:25 PM

Re: 1.31 Ragdoll Article Discussion
 
Just dawned on me that this is the first time in about 3 years I've had patch fever.

RAFTER 09-25-2009 09:05 PM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by burnvktm (Post 4558243)
I know that the article said that vehicles are not going to be affected, but I have a question.

I am sure that AAA and ATG are for all logical purposes 'vehicles' to the game engine, but are the infantry parts of those units modeled in a way where we will see them die when they are killed?

I ask this because in their current incarnation, it is impossible to tell when you have dispatched a crew member.

Thanks!

Sorry nothing slated for this in 1.31.

RAFTER 09-25-2009 09:05 PM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by kc23 (Post 4558430)
Is that new building with the sandbags in front (in the AB) a cp or is that the new bunker? Does it have a damaged state?

If it isn't the new bunker, will the new bunker have a damaged state?

How is the new capture paradyme fleshing out?

Looking amazing. Keep up the great work.

Next 1.31 feature article will be on capture and will include the buildings that have been changed.

kc23 09-26-2009 01:31 AM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by RAFTER (Post 4558684)
Next 1.31 feature article will be on capture and will include the buildings that have been changed.

Thanks rafter, looking forward to it.

matt6767 09-26-2009 06:47 PM

Re: 1.31 Ragdoll Article Discussion
 
Since crs was using lifeless clones for most of their ragdoll scenes weve only seen one clip of an actual player getting shot but there wasnt much to see how long it took ei to die but it did look like it took 1 sec, so therefore does that mean we can expect lag death the same way as before?

gtanner 09-27-2009 07:28 AM

Re: 1.31 Ragdoll Article Discussion
 
Quote:

Originally Posted by matt6767 (Post 4560159)
Since crs was using lifeless clones for most of their ragdoll scenes weve only seen one clip of an actual player getting shot but there wasnt much to see how long it took ei to die but it did look like it took 1 sec, so therefore does that mean we can expect lag death the same way as before?

Probably dependant on where you live, but death does suffer from latency. Guessing it take a second or so to register a kill, send that message to the other computer...confirm it then send that message back :(


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