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1.31 Ragdoll Article Discussion
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1st! Looks good. cant wait! really like the end where the allies fall 3 stories to the ground :D
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Very very cool, nice work.
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Really nice work guys, much closer to 'believable' than the previous video.
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Have a question. How will ragdoll bodies be affective by bombs?
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Will I see bodies flying over AB walls when bombs hit or what? http://forums.battlegroundeurope.com...ons/icon10.gif
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Motormouth:
"They are actually lifeless "clones" for lack of a better word. It's a dev tool called "V-spawn" that Ramp and Rafter got working so we could do promo shots without having to corral a bunch of people. This is not on a live server. Say Rafter wants to do a battle shot. He spawns in as infantry, places his avatar where he wants it, poses it and then hits a key that drops a replica and moves on to place another one. They can't move, can't be controlled. They just stand (or run in place). Same with tanks. If he clones himself in a Sherman firing the gun, that animation runs on a loop endlessly. They can't be moved once they're placed, you'd have to start over." Rafter: Quote: Originally Posted by retterkl http://forums.battlegroundeurope.com...s/viewpost.gif Most annoying thing though about these videos is it's clear they can have programable bots, at least very basic ones, but CRS won't allow us to have them on offline to do testing or practise. *yet* This means 1.31 will get v-spawn tool for people to use offline yes? |
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You n00b! It means we will have parachuting dogs you silly bum. |
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I know that the article said that vehicles are not going to be affected, but I have a question.
I am sure that AAA and ATG are for all logical purposes 'vehicles' to the game engine, but are the infantry parts of those units modeled in a way where we will see them die when they are killed? I ask this because in their current incarnation, it is impossible to tell when you have dispatched a crew member. Thanks! |
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Is that new building with the sandbags in front (in the AB) a cp or is that the new bunker? Does it have a damaged state?
If it isn't the new bunker, will the new bunker have a damaged state? How is the new capture paradyme fleshing out? Looking amazing. Keep up the great work. |
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Still no sight of the new willemstad castle, I R sad http://forums.battlegroundeurope.com...cons/icon9.gif
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Just dawned on me that this is the first time in about 3 years I've had patch fever.
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Since crs was using lifeless clones for most of their ragdoll scenes weve only seen one clip of an actual player getting shot but there wasnt much to see how long it took ei to die but it did look like it took 1 sec, so therefore does that mean we can expect lag death the same way as before?
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